Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. In addition, Total War: EMPIRE will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. Total War: EMPIRE introduces a host of revolutionary new features, including true 3D naval combat. Total War: EMPIRE takes the Total War franchise to the eighteenth century Age of Enlightenment a time of political upheaval, military advancements, and radical thought, captured in stunning detail. See below for full details.Ĭontrol the land, command the seas, forge a new nation, and conquer the globe. Total War: EMPIRE Definitive Edition offers hundreds and hundreds of hours of absorbing gameplay and every bit of content made for the game. Take on the Warpath Campaign and lead one of 5 new Native American factions in an epic war to defend your lands and drive out the invaders.īuild up your armies with the Elite Units of the East, Elite Units of the West, Elite Units of America and the Special Forces Units & Bonus Content packs, which together add over 50 elite new units. They can probably monetize with skins and other cosmetics.Complete your Total War collection with this Definitive Edition of Total War: EMPIRE, which includes all DLC and feature updates since the game’s release: All we need is a ditto game simply updated to 2020 visuals, technical and audio fidelity. That is why all we need is a remake, as they probably dont have the talent to make a new classic rts to live up to c&c name, but they have good workforce, tech and budget. If you think about it now, it was probably them unable to figure out a proper EA type of monetization that could gain them profit returns. But i never read generals 2 had development issues with the engine, they had mostly directional and multiplayer problems, as the game was already mostly done. I remember Bioware and ghost games having issues with frostbite, well anything other than battlefield would require a lot of extra modification and effort. Though making an RTS game with Frostbite is kind of a nightmare since the engine wasn't made with RTS in mind. Generals 2/C&C F2P was using the Frostbite engine before cancellation. Originally posted by WhiteKnight:I would love to see Generals & ZH on Frostbite engine. So why not simply finish that project as it was initially planed as full price title? The reason for cancellation was simply, they couldn't figure out how to monetize a free2play RTS. The Project was clearly mismanaged with "free-to-play", anyway quite a lot of content was made. No information relating to the game has since been released, leading to the possibility that the project has in fact been abandoned. In 2014, EA was looking for a new developer of the reboot. In November 2013, EA announced the game will still be developed by a new game studio. It was then re-purposed in August 2012 as what would have been the first in a series of free-to-play games set in the Command & Conquer universe. Why dont they simply finish C&C Generals 2?Ģ012 the game was originally announced as Command & Conquer: Generals 2, as a direct sequel to 2003's Command & Conquer: Generals.
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