Ascend to a Higher Plane of Existence: Princess Shokora at the end of Wario Land 4.Art Initiates Life: Hoggus from Wario Land 4, found in Doodle Woods.Artifact Title: Super Mario Land 3: Wario Land has no ties to the previous two games, aside from starring Wario and Mario making a brief cameo in the ending.However, at the end it is revealed that she was just manipulating Wario. Anti-Hero: Wario doesn't mind helping people out.An Axe to Grind: The Axe Ghosts in Wario Land 4.The Amazon: A certain jungle level from Wario Land 4-Monsoon Jungle.Generally averted in Wario Land 3, with its night/day mechanic, but the East side of the music box also fits this trope (until Wario collects the two sun fragments and allows the sun to rise on this side, at least). Always Night: Crescent Moon Village, Uncanny Mansion, Hotel Horror, Arabian Night, Bad Manor, Boogie Mansion, Shake King's Shakedown Schooner.All Just a Dream: One of the endings in Wario Land II - surprisingly enough, not the one you get by failing to wake up at the start of the game.AI Breaker: Stun-locking Cractus to death by repeatedly ground-pounding his head in Wario Land 4.After Boss Recovery: In Wario Land 1, money literally rains from the sky once a boss is beaten, as do hearts in one instance.Advancing Wall of Doom: First level of Stove Canyon in the original had a moving wall of instant death lava.Although in Wario Land 2, 3, and 4, one enemy's Status Buff is to make you even fatter so you can break certain blocks by jumping on them.and the Wario Land games is a far faster and more agile character than you'd expect from someone so overweight, being able to swing extremely high from bars and vines, jump rather high in normal and some other forms, and when shot from a machine in The Shake Dimension, run fast enough to glide across water. Saving the world is just a fortunate side effect of his treasure-hunting. Absurdly Spacious Sewer: Two in Crescent Moon Village in Wario Land 4: one in Arabian Nights in said game and one in the Golden Passage in the same game.See also: Wario Ware, Wario World, and Wario Master of Disguise. Wario Land: Shake It!/ The Shake Dimension for the Wii.Wario Land 4 for the Game Boy Advance (given a limited re-release in 2011 under the Nintendo 3DS Ambassador Program).Wario Land II for the Game Boy, which got a colorized Updated Rerelease on the Game Boy Color.Virtual Boy Wario Land for the Virtual Boy (One of the few well-received games ever produced for the system.).Wario Land: Super Mario Land 3 for the Game Boy.Unlike Mario, Wario usually has to be hit by an enemy to "power up" and they are usually used for solving puzzles rather than getting from A to B. Like Mario, Wario usually has a variety of power-ups which give him alternate abilities. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a Femme Fatale pirate captain and her army of goblin-like pirates. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. The games play somewhat similarly to the Mario Bros series, with a few notable exceptions. The Wario Land series centers on Mario's Evil Counterpart, Wario, in the search for treasure. They largely supplanted the original handheld sidescrolling Mario series, which would not be revived until New Super Mario Bros. Specifically, a spinoff of the handheld original Mario titles Super Mario Land and Super Mario Land 2: 6 Golden Coins.
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